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Cotmanhay Junior School

Safe, Happy Learning

Y5 Term 3 We are game developers

National curriculum content

Use sequence, selection and repetition in programs; work with variables and various forms of input and output.


Lesson objectives

  1. Planning a game.
  2. Creating and sourcing assets.
  3. Creating a prototype of the game.
  4. Debugging the game script.
  5. Testing the game.


What we want children to know

  • Create original artwork and sound for a game design and create a computer program for a computer game, which uses sequence, selection, repetition and variables.
  • Detect and correct errors in their computer game.
  • Use iterative development techniques (making and testing a series)


What skills we want children to develop

  • Pupils can improve their art and design skills by creating artwork for their games.
  • Pupils can record sound or compose music for their games.



Algorithm, debugging, code, programming, sprites, storyboard